Virtual reality, And the 360 cameras They are the future. And we're no longer just talking about isolated glasses. Samsung Gear VROr a Google invention to create glasses for less than 10 euros. We're talking about... all manufacturers They're launching their own virtual reality headset kits. And now Huawei has also announced its own, the Huawei VR, a new pair of glasses that will come to compete with the Samsung Gear VR and the LG 360 VR.
Similar to the Samsung Gear VR ...
Huawei's new virtual reality glasses were unveiled at the Huawei P9 launch event in China. These new glasses, announced there, will compete with the only two current competitors in the market: Samsung and LG's VR headsets. Interestingly, the Huawei VR incorporates elements from both. In fact, its design is very similar to that of the... Samsung Gear VRwith their lenses, with the same size, and even with the same touch controls These buttons allow us to navigate the menus and interact with the virtual reality headset. However, despite this, there are significant differences compared to the Samsung Gear VR, especially in terms of how it works.
In addition to the lens panel, Huawei integrates a touchpad, an back button and a focus wheel to adjust the sharpness. This set is complemented by gesture controls In compatible apps, this allows you to manipulate virtual objects without constantly reaching for your phone. The ergonomics are reminiscent of Samsung's approach, but with the added benefit of fine-tuning for your eyes.
In technical terms, the system incorporates motion sensors and an accelerometer for head tracking, with a 95Âş field of view which provides enough immersion for movies and casual gaming. The brand speaks of a latency of ~20 ms and a blue light filter which helps reduce eye strain during prolonged sessions.
The sound also adds to the immersion with 360° spatial audioand relies on an initial ecosystem of thousands of videos y dozens of games Ready to download. Compatible models include the following series: Huawei P and Mate which provide the processing power. For users with vision problems, the helmet offers dioptric adjustment (up to 7 diopters in some kits), avoiding dependence on additional glasses.
... and the LG 360 VR
As you know, the Samsung Gear VR uses the smartphone as both the screen and the device that manages all the image processing in the virtual reality headset. Basically, the headset is an accessory, but the phone is the core component. This isn't the case with the LG 360 VR, nor with the Huawei VR. In other words, these headsets also have... your own screenwhich is not the case with smartphones. This means we don't have to use our phones in front of our eyes. However, the role of the phone will remain key, and it will be necessary connect it using a USB Type-C cable so that it can handle all the image processing. After all, it's the one that contains the processor and other components that make virtual reality glasses more than just a simple screen.
According to Huawei, these new glasses will offer us an image corresponding to that of a 130-139 inch television located 2 meters away from us. The screen resolution is Full HD (1080p), having a effective density up to 639 ppm and a lens that prioritizes sharpness in the center. In comparison, Samsung's glasses benefit from smartphones with QHD panelswhich offer greater apparent definition at close range with the lenses compared to a 1080p panel. Even so, Huawei and LG's offering compensates with dedicated screens and a cable that frees the user from inserting the mobile phone into the viewfinder.

- Screen and connectionSamsung uses the mobile screenHuawei and LG are betting on integrated panels with USB Type-C for data and energy.
- Visual qualityHuawei declares 95Âş FOV, 1080p y 639 dpi with blue light filterSamsung depends on the phone's panel (better with QHD or higher).
- Unlimited: Latency ~20 ms on Huawei to minimize motion sickness; tracking by inertial sensors in all three cases to move the view.
- Controls and adjustment: Side touchpadback button and focus wheel at Huawei; gestures compatible in apps; setting for high diopters in some kits.
Virtual reality is consolidated
In any case, with the arrival of these Huawei VR glasses, one thing is clear: virtual reality is on the rise. consolidating in the market. It might remind you of 3D televisions, which never quite took off. But this is different. The 360-degree content They will arrive thanks to the cameras that are being launched, and these glasses could even change the way we we work.
We have already talked on other occasions about what the future of the world of video games or cinema could be thanks to the virtual reality glassesIt doesn't seem that all these new developments will arrive immediately to replace what is already established, but it does seem that they have potential to do it in the not too distant future.
In content creation, the 360 cameras For consumers, brands like Samsung and LG have enabled immersive video recording without professional equipment. While some models capture up to 3.8K combining two sensors, others prioritize portability and ease of use at the cost of limited resolution. For consumer use, the viewer translates that sphere into a window that we track with our heads; therefore, the higher the overall resolution, the better the visible portion will look at any given moment.
It is important to consider the concept of monitoring area: located on mobile viewers Like these, the follow-up is usually of head rotation (3DOF), therefore the useful simulation surface depends on the tour and not from physical movement within the room. In environments with external sensors, a larger area It enables greater freedom of movement; in mobile helmets, the key is good sensor calibration and a stable refresh rate to avoid dizziness.

For now, Samsung, LG and Huawei They have already launched their virtual reality glasses and have boosted the mobile VR segment. Other companies are exploring XR formats with different approaches, which confirms that the sector is advancing rapidly and with diverse proposals that can coexist according to the needs of each user.
Combining integrated panel or mobile screen, options of visual adjustment, 360° audio and a growing catalog of videos and games Choosing between Huawei VR, Samsung Gear VR, and LG 360 VR depends on whether you prioritize phone-linked definition, convenience without inserting your smartphone, or a lighter, wired approach; in all cases, the experience improves when the content is well optimized and head tracking is stable.

